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Role

UI/UX Designer, 3D Artist

  • Created gameplay design

  • Prototyped landscape.

  • Sketched characters.

  • In app illustrations and asset export.

  • 3D modelling, rigging, animation for looped running cycles, and export.

Tools

Illustrator, Photoshop, Blender, Unity

Result

This was an entry to the Samsung App Challenge. We didn’t win the challenge, but we did launch the app on the Samsung App Store (no longer active).

The App

Samsung App Challenge Competition Entry

DeadBeat is a multiplayer offline Android game, designed as an entry into the Samsung App Challenge to showcase the Samsung Chord SDK. We used Chord in the app to connect to local players to compete offline. The concept is simple - you’re a well armed kid in a post-apocalyptic, zombie run world. You have one goal. Survive longer than everyone else.

 

Gameplay Design

This project was a lot of fun because it was done as an internal passion project (team of 2 designers and 4 devs) instead of for external an external client. This gave us a lot of liberties in designing the whole experience and mapping it out, as well as the freedom to experiment.

 
 
 

3D Character Design

I drew up concepts, then built and textured character models in Blender. I then rigged and animated looping running animations, and exported as a series of pngs - rendering from 8 different points on the compass rosette.

 
 

 

 
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